Founded in 2000, Frogwares is an independent game development studio based in Ukraine and Ireland.
Thanks to the work of our talented teams, our games are available on major platforms, including PlayStation 5, Xbox Series, PC, and Nintendo Switch. Best known for the popular The Sinking City and Sherlock Holmes series, we strive to create immersive single-player experiences that resonate with players long after they put down the gamepad.
With millions of game units sold worldwide, Frogwares continues to build a rich portfolio for the new generation of gamers and is currently working on its most ambitious title yet - The Sinking City 2, a Lovecraftian survival horror game, powered by Unreal Engine 5.
For more information, visit www.frogwares.com
What are you working on?
- Genres: Action, Adventure, Role-playing, Shooter
- Platforms: PC, Console
For which tasks (responsibilities)?
Create high-quality 2D artwork that will determine the style, feel, and setting of the game;
Take part in the creation of game characters, weapons, and location concepts at every stage of development;
Create key concept art (for characters, skins, mounts, UI, props, and environments), paint over screenshots and loading screens;
Collaborate with art, design, animation, and visual effects teams to deliver assets that meet the highest visual quality and gameplay standards.
What kind of professional are we looking for?
Strong skills in Adobe Photoshop;
Ability to draw sketches by hand;
Comprehensive understanding of human and animal anatomy;
Good sense of proportion, light, and composition;
Experience in game development, specializing in either character, weapons, or environment concept art;
Ability to solve problems independently, creatively, and responsibly;
Excellent communication skills;
A passion for video games.
Preferences
An extensive portfolio;
Strong skills in creating 3D models;
High level of accuracy and attention to detail;
Experience with Unreal Engine 4/5;
Working knowledge of 3D art techniques and software packages such as Maya, 3Ds Max, Zbrush, 3D Coat;
Strong foundation in the traditional arts, including but not limited to architecture, landscape painting, and illustration.
Why do we enjoy working here?
Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.
The selection process
CV with Portfolio;
We have a test task.
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