We are a small mobile game studio with a live Unity product and a team of around 25 people worldwide,
with a core team in Israel and distributed team members across Europe, Asia, and North America.
What are you working on?
- The name of the project(s): NDA
Team size and structure?
20-25
For which tasks (responsibilities)?
Implement UI, 2D/3D assets, animations, and VFX in Unity
Set up and maintain materials, shaders, particles, animations, prefabs, and asset import settings
Optimize shaders, textures, VFX, and atlases for mobile performance
Ensure visuals are consistent, production-ready and compatible with existing UI
Build and maintain a clear art/Unity pipeline for a live mobile game, including:
Asset standards and performance safety
Naming conventions and scalable project structure
Support artists technically, reduce frontend developer workload, and collaborate with art and devteams to resolve visual and technical issues
What kind of professional are we looking for?
4+ years of hands-on experience working as a Technical Artist in Unity, including building or
improving art pipelines in Unity-based games; preferably in startup or live-product environments
Strong understanding of URP, real-time rendering, and mobile performance
Practical experience with uGUI, Shader Graph, VFX Graph, and Unity animation systems
Experience in implementing and optimizing game assets, including:
3-slice and 9-slice UI
○ Atlases and spritesheets
○ Fonts setup and management
○ Handling mobile-safe areas and notches
Able to turn animatics and static design mocks or storyboards into clean in-engine results
A good mix of visual sense and technical problem-solving
Organized, pragmatic, and able to work within existing dev practices
Clear communication skills and professional English
Experience with Adobe Photoshop and Illustrator
Familiar with Jira, Confluence, Sheets, Docs and Slack/Discord
Comfortable using AI tools (e.g. ChatGPT) as part of daily workflow
Nice to have:
Shader coding experience (HLSL / GLSL)
Experience with Maya or Blender, Substance Painter
Spine or other 2D animation tools
Basic C# scripting
You love dogs and care about animals
Why do we enjoy working here?
Compensation is aligned with experience, skill level, and regional market standards.Compensation is aligned with experience, skill level, and regional market standards.
The selection process
Selection based on the applicant's resume
Introductory interview: "look at each other"
Technical interview
Possible test based on the technical interview results
Offer